Photo Credit- WWE, WrestlingInc., CagesideSeats
When growing up I remember my first wrestling video game being “Smackdown vs. Raw 2008”. I would spend countless hours creating dream matches as well as relieve classic moments, it was an amazing experience overall.
Fast forward to 2021 and there is nothing that creates those same memories I had as a kid, the only games on the market are the retro-style wrestling game Retromania by Retrosoft studios and the WWE2K games.
I will be explaining two major things that would make wrestling games amazing since it is time for the world to have a good and well-polished product.
Have Developers That Care
A major problem with wrestling games is that developers seem to not care about the product they are selling, this was evident in WWE2K20 with how the game came out with a numerous amount of glitches which led to bad sales.
Video game development is not an easy task but there is a huge problem when developers are disconnected from what they are creating, wrestling fans are not dumb and we can see between the lines when something is not well-made.
For a wrestling game to be successful, it needs people that care for the product and the fans. A good game fails once the developers get greedy and lie to the customer.
Balance Reality With Insanity
Lets just take a moment to state the obvious which is that wrestling is bonkers, from gimmicks that do not have any sense of the real world to matches that defy logic. A good wrestling game can feel free to explore crazy concepts while also staying true to what wrestling is.
Wrestling is meant to be fun and shouldn’t be taken seriously all the time as its main purpose is to entertain the audience. It is possible to balance crazy concepts as long as they make sense to the overall product with enough spectacle.
We really do not know if there will ever be a good wrestling game in the future so in the meantime we at least have an amazing backlog of classics at our disposal. WWE2K22 is currently in development by 2k Games while AEW has been working on their own game which has cost 8 figures of the company investments.
Maybe one day we will get to relieve those same memories I had as a child, it all depends on the people involved with the video game world and their beliefs in what makes a product worth the buy.